Payinference
Microtransactions

Gaming

Game commerce is high-frequency and friction-sensitive, with small payments and impatient players. Payinference decides each payment in the authorization hot path, targeting under 50 ms at p95 with typical decisions around 1 ms, keeping friction reserved for payments your thresholds actually flag, and learning from every reported outcome.

The payment reality

Friction kills conversion; fraud eats margins

High-frequency small payments can't afford heavy checks on every attempt, but skipping checks entirely invites abuse. Without a per-payment decision, games either over-apply friction and lose players or under-apply it and absorb the losses, and neither choice leaves a record of why.

What you decide

Decisions at game speed

Decisions at checkout speed
The decision path computes from cached health, pricing and policy, with no PSP calls and no LLM calls, targeting under 50 ms at p95 with typical decisions around 1 ms, fast enough for in-game purchases.
Friction only past thresholds
Microtransactions flow by default; step-up is issued only when a payment crosses the risk thresholds you set in policy.
Retries sized to the payment
Your retry policy decides which failed payments are worth re-attempting and how, whether same route, failover or stop.
Sharpened by every outcome
High-frequency traffic reports high-frequency outcomes, and each one feeds provider health and routing intelligence for the next decision.
FAQ

Frequently asked questions

Common questions from gaming teams evaluating Payinference.

See all questions